A print version of my resume, somewhat trimmed down to fit on one
page, is available for download as a
PDF or as a
Microsoft Word
document.
Ross Angle
Software Engineer
Open Source Developer — Independent —
January 2017–Present
- Created various utility libraries for the Racket programming
language under my Lathe
GitHub organization:
- Put in some work on a
new version
of my
Cene programming language,
under my
Era
GitHub organization for programming language development.
- Worked on miscellaneous projects outside of Lathe and Era,
some of which can be seen directly on
my GitHub profile. Many
of these are from before 2017.
- Wrote JavaScript game logic and audio integration for the
Twine game
Rites of a Mailmare.
- Contributed to
Anarki,
a community fork of the Arc programming language.
Front-End Developer — GSN Games, Inc. —
June 2014–January 2017
- Worked on the GSN Casino Facebook app, writing
application logic, Angular.js UI views, Less stylesheets,
SQL database migrations, Jasmine and Istanbul unit tests,
and A/B tests for new features including progressive
jackpots, achievements, cross-promotion dialogs, and
decorative holiday themes.
- Maintained and participated in cross-team design for a
container layer, a mock server, and a Gulp build process so
HTML5 games could be added alongside GSN Casino's
catalog of Flash and Unity games.
- Expanded and refactored the features of GSN Casino's
admin configuration website.
- Trained a remote developer team.
- Tracked tasks in JIRA, and used Crucible for code reviews.
Software Engineer — FunMobility, Inc. —
October 2010–May 2014
- Worked with external teams to code more than 15 multiplayer
HTML5 games for the FunChat iOS/Android mobile app.
- Designed and built a distributed transactional memory model
and an iframe-based game previewer for multiplayer
FunChat games.
- Defined an API and wrote a build script and a Node.js mock
server to support a product pipeline for AppWidgets,
a SaaS platform of mobile marketing campaigns (e.g. surveys
and coupons). AppWidgets customers configure their
mobile push campaigns on the Web with in-browser preview.
- Worked on a small team to code four AppWidgets
widgets and their Web configuration pages.
- Helped code the iOS/Android app Chiquita FanFun (IBM
LEADER Award winner) and the iOS app ISSMM CONVERGE
Chicago 2012 based on AppWidgets technology.
- Working as the sole engineer, developed an Android wallpaper
app, Live Wallpaper Planet: Earthscapes.
- Trained two coworkers in HTML5.
Web Developer — Linfield College —
February 2007–December 2008
- Built a PHP- and MySQL-backed CRUD interface for page
content that could be edited by faculty and content types
that could be extended by the webmaster.
- Used the ToolMan JavaScript drag-and-drop library to build a
Web interface for rearranging department faculty listings.
- Assisted the webmaster with updating page templates and
debugging the site.
Developer — Google Summer of Code — Summer 2008
- Wrote an application and proposal that was granted
sponsorship.
- Built Groovy Science, an open source library which provides
a symbolic expression format with support for pattern
match-and-replace operations. This was intended as a glue
layer to help interface Groovy with existing scientific Java
libraries such as JScience.
QA Tester and Software Engineer — Pronto Games, Inc. —
Summers 2002–2007
- Tested the Game Boy Advance games Ten Pin Alley 2 and
Thunder Alley.
- Created, maintained, and submitted to a Microsoft Access bug
database, which smoothed collaboration between the QA and
engineering departments.
- Configured the existing BREW cell phone games
Pac-Man, Ms. Pac-Man, Dig Dug, and
Galaga to work on dozens more handsets.
- Programmed some 2D physics primitives for a J2ME version of
Katamari Damacy that was never released.
Student — Linfield College —
September 2005–January 2009
- Made the Top 200 List in the 2008 Putnam Mathematics
Competition.
- Received Honorable Mention for team participation in the
2008 Mathematical Contest in Modeling.
- Received a B.A. in Mathematics with a minor in Computer
Science in less than four years, with a 3.360 GPA.
More about me
While I’m capable in many programming languages, the ones I have the
most first-hand experience with are JavaScript (with Node.js or HTML
and CSS), Racket, Java, and Groovy. I’m familiar with event-based
GUI programming, reactive programming, and pure functional
programming, and I’ve used Windows, Linux, and macOS workstations.
In my spare time, I design programming languages (like
Cene) and interactive
fiction tools, striving for a world where every being is well cared
for. I also like to pass the time with cartoons, obscure retro
comedy anime, Mega Man games, TCGs, reverse engineering, and reading
about proof theory and dependent type theory.